std::ranges::shuffle
Min standard notice:
Header: <algorithm>
- Reorders the elements in the given range [first,last) such that each possible permutation of those elements has equal probability of appearance.
# Declarations
Call signature
template< std::random_access_iterator I, std::sentinel_for<I> S, class Gen >
requires std::permutable<I> &&
std::uniform_random_bit_generator<std::remove_reference_t<Gen>>
I shuffle( I first, S last, Gen&& gen );
(since C++20)
template< ranges::random_access_range R, class Gen >
requires std::permutable<ranges::iterator_t<R>> &&
std::uniform_random_bit_generator<std::remove_reference_t<Gen>>
ranges::borrowed_iterator_t<R>
shuffle( R&& r, Gen&& gen );
(since C++20)
# Parameters
first, last: the range of elements to shuffle randomlyr: the range of elements to shuffle randomlygen: the random number generator
# Return value
An iterator equal to last.
# Example
#include <algorithm>
#include <array>
#include <iostream>
#include <random>
void print(const auto& a)
{
for (const auto e : a)
std::cout << e << ' ';
std::cout << '\n';
}
int main()
{
std::array a {'A', 'B', 'C', 'D', 'E', 'F'};
print(a);
std::random_device rd;
std::mt19937 gen {rd()};
for (int i {}; i != 3; ++i)
{
std::ranges::shuffle(a, gen);
print(a);
}
}