std::ranges::shuffle

Header: <algorithm>

  1. Reorders the elements in the given range [first,last) such that each possible permutation of those elements has equal probability of appearance.

# Declarations

Call signature
template< std::random_access_iterator I, std::sentinel_for<I> S, class Gen >
requires std::permutable<I> &&
std::uniform_random_bit_generator<std::remove_reference_t<Gen>>
I shuffle( I first, S last, Gen&& gen );

(since C++20)

template< ranges::random_access_range R, class Gen >
requires std::permutable<ranges::iterator_t<R>> &&
std::uniform_random_bit_generator<std::remove_reference_t<Gen>>
ranges::borrowed_iterator_t<R>
shuffle( R&& r, Gen&& gen );

(since C++20)

# Parameters

# Return value

An iterator equal to last.

# Example

#include <algorithm>
#include <array>
#include <iostream>
#include <random>
 
void print(const auto& a)
{
    for (const auto e : a)
        std::cout << e << ' ';
    std::cout << '\n';
}
 
int main()
{
    std::array a {'A', 'B', 'C', 'D', 'E', 'F'};
    print(a);
 
    std::random_device rd;
    std::mt19937 gen {rd()};
 
    for (int i {}; i != 3; ++i)
    {
        std::ranges::shuffle(a, gen);
        print(a);
    }
}

# See also