std::chrono::time_point<Clock,Duration>::min
Min standard notice:
Returns a time_point with the smallest possible duration, i.e. time_point(duration::min()).
# Declarations
static constexpr time_point min();
(until C++20)
static constexpr time_point min() noexcept;
(since C++20)
# Return value
The smallest possible time_point.
# Example
#include <chrono>
#include <iomanip>
#include <iostream>
#include <ratio>
#include <string>
constexpr auto steady_min = std::chrono::steady_clock::time_point::min();
void animate_frame_at_time_offset(double game_time)
{
std::cout << std::string(static_cast<int>(game_time) % 10 + 1, '*') << '\n';
}
int main()
{
auto last_frame = steady_min;
std::chrono::duration<double, std::micro> game_time{0.0};
for (int n = 0; n < 5; ++n)
{
const auto current_frame = std::chrono::steady_clock::now();
// initialize timer if first frame ever:
if (last_frame == steady_min)
last_frame = current_frame;
game_time += current_frame - last_frame;
std::cout << "Drawing frame at " << std::setprecision(10)
<< std::setw(8) << game_time.count() << " μs ";
animate_frame_at_time_offset(game_time.count());
}
}