std::nearbyint, std::nearbyintf, std::nearbyintl
Header: <cmath>
1-3) Rounds the floating-point argument num to an integer value in floating-point format, using the current rounding mode.The library provides overloads of std::nearbyint for all cv-unqualified floating-point types as the type of the parameter.(since C++23)
# Declarations
float nearbyint ( float num );
double nearbyint ( double num );
long double nearbyint ( long double num );
(until C++23)
/*floating-point-type*/
nearbyint ( /*floating-point-type*/ num );
(since C++23)
float nearbyintf( float num );
(since C++11)
long double nearbyintl( long double num );
(since C++11)
SIMD overload (since C++26)
template< /*math-floating-point*/ V >
constexpr /*deduced-simd-t*/<V>
nearbyint ( const V& v_num );
(since C++26)
Additional overloads (since C++11)
template< class Integer >
double nearbyint ( Integer num );
# Parameters
num: floating-point or integer value
# Return value
The nearest integer value to num, according to the current rounding mode, is returned.
# Notes
The only difference between std::nearbyint and std::rint is that std::nearbyint never raises FE_INEXACT.
The largest representable floating-point values are exact integers in all standard floating-point formats, so std::nearbyint never overflows on its own; however the result may overflow any integer type (including std::intmax_t), when stored in an integer variable.
If the current rounding mode is FE_TONEAREST, this function rounds to even in halfway cases (like std::rint, but unlike std::round).
The additional overloads are not required to be provided exactly as (A). They only need to be sufficient to ensure that for their argument num of integer type, std::nearbyint(num) has the same effect as std::nearbyint(static_cast
# Example
#include <cfenv>
#include <cmath>
#include <iostream>
#pragma STDC FENV_ACCESS ON
int main()
{
std::fesetround(FE_TONEAREST);
std::cout << "rounding to nearest: \n"
<< "nearbyint(+2.3) = " << std::nearbyint(2.3)
<< " nearbyint(+2.5) = " << std::nearbyint(2.5)
<< " nearbyint(+3.5) = " << std::nearbyint(3.5) << '\n'
<< "nearbyint(-2.3) = " << std::nearbyint(-2.3)
<< " nearbyint(-2.5) = " << std::nearbyint(-2.5)
<< " nearbyint(-3.5) = " << std::nearbyint(-3.5) << '\n';
std::fesetround(FE_DOWNWARD);
std::cout << "rounding down:\n"
<< "nearbyint(+2.3) = " << std::nearbyint(2.3)
<< " nearbyint(+2.5) = " << std::nearbyint(2.5)
<< " nearbyint(+3.5) = " << std::nearbyint(3.5) << '\n'
<< "nearbyint(-2.3) = " << std::nearbyint(-2.3)
<< " nearbyint(-2.5) = " << std::nearbyint(-2.5)
<< " nearbyint(-3.5) = " << std::nearbyint(-3.5) << '\n';
std::cout << "nearbyint(-0.0) = " << std::nearbyint(-0.0) << '\n'
<< "nearbyint(-Inf) = " << std::nearbyint(-INFINITY) << '\n';
}