std::cauchy_distribution
Min standard notice:
Header: <random>
Produces random numbers according to a Cauchy distribution (also called Lorentz distribution):
# Declarations
template< class RealType = double >
class cauchy_distribution;
(since C++11)
# Example
#include <algorithm>
#include <cmath>
#include <iomanip>
#include <iostream>
#include <map>
#include <random>
#include <vector>
template<int Height = 5, int BarWidth = 1, int Padding = 1, int Offset = 0, class Seq>
void draw_vbars(Seq&& s, const bool DrawMinMax = true)
{
static_assert(0 < Height and 0 < BarWidth and 0 <= Padding and 0 <= Offset);
auto cout_n = [](auto&& v, int n = 1)
{
while (n-- > 0)
std::cout << v;
};
const auto [min, max] = std::minmax_element(std::cbegin(s), std::cend(s));
std::vector<std::div_t> qr;
for (typedef decltype(*std::cbegin(s)) V; V e : s)
qr.push_back(std::div(std::lerp(V(0), 8 * Height,
(e - *min) / (*max - *min)), 8));
for (auto h{Height}; h-- > 0; cout_n('\n'))
{
cout_n(' ', Offset);
for (auto dv : qr)
{
const auto q{dv.quot}, r{dv.rem};
unsigned char d[]{0xe2, 0x96, 0x88, 0}; // Full Block: '█'
q < h ? d[0] = ' ', d[1] = 0 : q == h ? d[2] -= (7 - r) : 0;
cout_n(d, BarWidth), cout_n(' ', Padding);
}
if (DrawMinMax && Height > 1)
Height - 1 == h ? std::cout << "┬ " << *max:
h ? std::cout << "│ "
: std::cout << "┴ " << *min;
}
}
int main()
{
std::random_device rd{};
std::mt19937 gen{rd()};
auto cauchy = [&gen](const float x0, const float 𝛾)
{
std::cauchy_distribution<float> d{x0 /* a */, 𝛾 /* b */};
const int norm = 1'00'00;
const float cutoff = 0.005f;
std::map<int, int> hist{};
for (int n = 0; n != norm; ++n)
++hist[std::round(d(gen))];
std::vector<float> bars;
std::vector<int> indices;
for (auto const& [n, p] : hist)
if (float x = p * (1.0 / norm); cutoff < x)
{
bars.push_back(x);
indices.push_back(n);
}
std::cout << "x₀ = " << x0 << ", 𝛾 = " << 𝛾 << ":\n";
draw_vbars<4,3>(bars);
for (int n : indices)
std::cout << std::setw(2) << n << " ";
std::cout << "\n\n";
};
cauchy(/* x₀ = */ -2.0f, /* 𝛾 = */ 0.50f);
cauchy(/* x₀ = */ +0.0f, /* 𝛾 = */ 1.25f);
}